Denver Science Fiction & Fantasy Book Club
The Eye of the World (1990)
The Eye of the World, the beginning of the Wheel of Time series, has
been reissued by Starscape books as two trade paperbacks with different
cover art and some interior illustrations.
The Great Hunt, book 2 in the Wheel of Time series, has been reissued by Starscape books as The Hunt Begins and New Threads in the Pattern
From book back cover (not of edition shown):
The Wheel of Time turns and Ages come and go, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth returns again. In the Third Age, and Age of Prophesy, the World and Time themselves hang in the balance. What was, what will be, and what is, may yet fall under the Shadow.
Let the Dragon Ride again on the winds of time.
Read for group discussion on January 10, 2001
2000 special introductory edition cover (right)
Amy's short summary :
Robert Jordan - The Eye of the World
Three teenage boys -- Rand, Mat, and Perrin -- from the quiet village of Emond's Field find themselves watched by a spooky man in black, a Fade. Soon after Trollocs, huge subhuman creatures, attack. Two strangers -- Lady Moiraine, an Aes Sedai, a woman who can wield the One Power, and her Warder partner, Lan -- tell the boys they must leave for the safety of all, for the boys are being sought by the evil Dark One.
They depart in the night on horseback joined by Thom Merrilin, a traveling entertainer, and Egwene, an adventurous girl. They travel through places the boys have only heard of in stories, barely ahead of Trollocs and worse.
The boys are pieces of the Pattern. They are ta'veren, around whom the Wheel of Time weaves surrounding life threads. Others, such as the young "wise woman" from their village, Nynaeve, become entangled in their plight.
Dangers, such as Darkfriends, appear from many corners. It becomes difficult to know who to trust. The boys can't escape the Dark One easily, for not only do his minions relentlessly pursue them, the Dark One even invades their dreams.
This adventure leads across the land. From Two Rivers to the walled city of Baerlon. Through the abandoned city of Shadar Logoth, where evil forces split the group, to the royal capital of Caemlyn where they meet again. Then via the ancient, dangerous Ways to the Blight and The Eye of the World.summary written by
Characters and things from The Eye of the World
From Emond's Field in The Two Rivers
Rand al'Thor - tall, sheepherder carrying heron mark sword
Mat (Matrim) Cauthon - young farmer, mischievous prankster
Perrin Aybara - curly haired, blacksmith's apprentice carrying axe
Egwene al'Vere - adventure seeking Innkeeper's daughter
Nynaeve al'Meara - young, feisty Wisdom of Emond's Field
Visitors to Emond's Field
Lady Moiraine - Aes Sedai, wielder of the One Power
Lan - a Warder, a warrior, Moiraine's bonded companion
Thom Merrilin- a gleeman, a traveling entertainer
Padan Fain - a peddler
Encountered along the way
Ba'alzamon - the Dark One, the Father of Lies
Min - a woman who sees patterns met
Elyas Machera - a forest man accompanied by wolves
Aram - young man of the Tuatha'an or Traveling People
Lord Captain Bornhald - gray haired Children of the Light leader
Logain - a false Dragon, a man captured by Aes Sedai
Loial - a young Ogier, a giant
Elayne Trakand - young Daughter-Heir of Andor
Gawyn - Elayne's brother
Lord Agelmar - Lord of Fal Dara, a fortress town near Blight
The Green Man - guardian of The Eye of the World
Aginor - one of the Forsaken, old man at first
Balthamel - one of the Forsaken, black leather carapace
Children of the Light - Whitecloaks, military group with rigid beliefs
Darkfriends - Followers of the Dark One
Creatures of the Dark One
Trollocs - huge, vicious, part human, part animal creatures
Draghkar - flying creatures, man like, bat like
Myrddraal - like men without eyes, also called Halfmen, Shadowmen, and Fade
The One Power - "magical" power channeled from the True Source
Saidar - female half of the One Power
Saidin - male half of the One Power, tainted
Ruby Dagger - item taken by Mat from Shadar Logoth
The Ways - Disused, magically created paths between Waygates
The Wheel of Time fantasy book series by Robert Jordan
Book One: The Eye of the World (1990)
Book Two: The Great Hunt (1990)
Book Three: The Dragon Reborn (1991)
Book Four: The Shadow Rising (1993)
Book Five: The Fires of Heaven (1993)
Book Six: Lord of Chaos (1994)
Book Seven: A Crown of Swords (1996)
Book Eight: The Path of Daggers (1998)
Book Nine: Winter's Heart (2000)
Book Ten: Crossroads of Twilight (2003)
Book Eleven: Knife of Dreams (2005)
10 Wow! Don't miss it
8-9 Highly recommended
5-6 Mild recommendation
3-4 Take your chances
1-2 Below average; skip it
0 Get out the flamethrower!
U Unfinishable or unreadable
- Skipped or no rating given
Games based on The Wheel of Time series:
-- Collectible Card Game (CCG)
There's a Wheel of Time Collectible Card Game (CCG) from Precedence. There are Premier or 1st Edition, Dark Prophecies, and Children of The Dragon edition cards. Follow my site link for the WoT CCG for more information.
-- Computer game
There's a CD-ROM computer game from Legend Entertainment - The Wheel of Time. There are three modes of game play: single player, multiplayer arena, and multiplayer citadel. In the single player game you play the role of Elayna Sedai, who is looking for a cuendillar seal that has been stolen from the White Tower. Follow the web link for the action/strategy computer game to learn more.
-- Roleplaying game (RPG)
The Wheel of Time Roleplaying Game by Owen Seyler (2001) is a d20 format (D&D third edition) role playing game released by Wizards of the Coast. The Wheel of Time: Prophecies of the Dragon (2002) is a adventure module for the game. Both books feature many illustrations.